Voxels & Valor • Session 0 • Recap
Before the First Roll: The Story Begins
Every campaign has a spark. Ours began with a failure, a movie night, and a nine-year-old with too many questions.

Pull up a chair, friend. The fire’s warm tonight, the tankards full, and the tale I’m about to tell doesn’t begin with heroes or villains, nor with maps or minis. It begins with a failure—a critical one. But like all good stories, that failure planted a seed—small, crooked, and stubborn—that eventually grew into Voxels & Valor, the first campaign I ever ran from start to finish.
Every great campaign begins as a small, messy, wonderful spark.
Tales & Tankards
The Critical Fail (Long Before Wisdom Saves)
Decades ago—back when dial-up screeched like an angry imp and TSR logos still adorned rulebooks—I stumbled upon a dusty treasure in a friend’s basement: a Dungeon Master’s Guide and a random AD&D module whose title has long escaped memory. We had no Player’s Handbook, no clue what THAC0 was, and no idea what we were doing. So naturally, we built the most broken characters imaginable with pens, (yes, PENS!), tossed the map like a disreputable dealer, rolled some dice… and eventually muttered the sacred words: “Uh… now what?” The sheets hit the trash. Thirty years passed.
“We rolled the dice. We stared at each other. Then we asked: Now what?”
Memory from another life
A Second Spark, Lit by Screens
Years later, a trifecta rekindled the embers: The Big Bang Theory (Howard in a Nick Cage voice), Stranger Things (basement adventures done right), and Honor Among Thieves—where a nine-year-old whispered questions through a mouthful of popcorn: “Is that real magic? Could you do that in the game? Can we play this?” That’s when I realized I wanted a second chance—not just for me, but for him. I bought the Starter Set and the core rulebooks. We tried; he liked it… and then, as kids do, found reasons not to play. The spark dimmed but never died.
DM Reflection
Lesson: It’s okay if your first attempt fails. What matters is coming back to the table.
Practice: Watch, read, listen—then steal the spirit, not the script. Aim for camaraderie over correctness.
Starter Spark
Pop culture can be the tinder. If it gets people curious, lean into it. Curiosity is a +5 bonus to the next adventure check.
For those curious about inspiration and adaptation, check out my Behind the Screen posts.
The Generational Torch
On a road trip, I accidentally left Critical Role playing in the car. My niece’s husband sighed, “We used to play. It fell apart when the DM wouldn’t let me climb a rock.” A game broken not by rules, but by spirit. I texted the family: “If you’re open to it, I’ll DM.” The answer was an enthusiastic yes. My son, hearing his cousin was in, jumped back on board. A spark became a flame.
Stories are best when shared across a table—and across generations.
Enter the Voxels (and My Best Worst Idea)
We chose The Lost Mine of Phandelver. Safe. Sensible. Then my son asked: “Can we play Minecraft in D&D?” I said, “Sure.” Cue a glorious spiral: a portal to Aetheria (my Minecraft-ish realm), Lightning Keep, monsters from the Monstrous Compendium, threads of Dragon of Icespire Peak, and a homebrew arc about the very creation of the Creeper. I had never truly played, never DM’d, and was suddenly juggling four campaigns stitched together by caffeine and hope… but that messy spark? That’s where Voxels & Valor was born.
Chaos isn’t the enemy. For new DMs, it’s the curriculum.
Tales & Tankards
The Heart of Voxels & Valor
- A sandbox to learn how to DM.
- A chaotic romp through starter modules, voxel worlds, and homebrew madness.
- A generational story where a spark passes from parent to child, cousin to cousin.
- The first stepping stone toward Waterdeep, the Yawning Portal, and eventually, Tales & Tankards itself.
Anyone can DM—even the one who failed the first time around.
DM Sidebar: What I Wish I’d Known at Session 0
Set a North Star. Name the vibe in one sentence. Ours was “Learning together, joyfully messy.”
Invite Player Curiosity. “Can we add Minecraft?” became the engine, not a derailment.
Scale your ambition. If you stitch two adventures, fine. Four? Take notes, breathe, simplify.
Fail cheerfully. The table remembers laughs more than perfect rulings.
Call to Adventure
Their journey from Neverwinter to Waterdeep begins here: The Beached Leviathan, the crash course in storytelling, the gentle chaos of first steps. Welcome to Voxels & Valor. The tale begins… before the first roll.






