Session 18: Teddy Bear and the Serrated Edge

Zend receives a hero’s welcome in Phandalin while a fierce new warrior joins Voxels & Valor. But warmth fades quickly on the road to Thundertree, where rot waits beneath the roots.
Gather. Laugh. Roll
Gather. Laugh. Roll

Zend receives a hero’s welcome in Phandalin while a fierce new warrior joins Voxels & Valor. But warmth fades quickly on the road to Thundertree, where rot waits beneath the roots.

In this session of Voxels & Valor, the party launches a decisive assault on Wyvern Tor before entering Neverwinter Wood to question Agatha the banshee. What follows is a lesson in force, restraint, and the power of a single respectful gesture.

Tension lingers after the Redbrand escape as Voxels & Valor unload spoils, confront suspicion, and face the undead at Old Owl Well. When Hamun Kost calls for parley, steel gives way to judgment, and the party stands at a crossroads with more than one road waiting.

The Redbrands fall. The Dendrar family is freed. And Iarno Albrek almost escapes Phandalin, until one impossible arrow changes everything. Session 15 of Voxels & Valor explores mercy, pursuit, and the moment a villain didn’t die.

After blood-soaked tunnels and hard-won survival, the party finally slows down—wandering Waterdeep’s marketplace, claiming Trollskull Manor, and discovering that even welcome doors can creak with warning.

The Redbrands are nearly finished, but Tresendar Manor isn’t done yet. In Session 14, Voxels & Valor clears the barracks, discovers a hidden hallway trap with a clever gravel trick, and overwhelms the crypt’s armored skeleton guardians in a pivotal turning point for the campaign.

A psychic threat beneath Waterdeep forces the party to confront something far worse than steel. With Floon rescued and Trollskull Manor deeded into their care, Session 19 closes A Friend in Need and marks a pivotal transition in the Dragon Heist campaign.

The Redbrand Hideout stops waiting its turn. What begins as a retreat becomes a five-hour war of attrition beneath Tresendar Manor, ending with a broken bridge, fallen heroes, and hard-earned survival.

In the sewers beneath Waterdeep, trust is tested, mercy is weighed, and the party finally finds Floon, just as the true power behind the Xanathar Guild reveals itself.