Session 13: The Massacre at the Manor

The Redbrand Hideout stops waiting its turn. What begins as a retreat becomes a five-hour war of attrition beneath Tresendar Manor, ending with a broken bridge, fallen heroes, and hard-earned survival.
Gather. Laugh. Roll
Gather. Laugh. Roll

The Redbrand Hideout stops waiting its turn. What begins as a retreat becomes a five-hour war of attrition beneath Tresendar Manor, ending with a broken bridge, fallen heroes, and hard-earned survival.

In the sewers beneath Waterdeep, trust is tested, mercy is weighed, and the party finally finds Floon, just as the true power behind the Xanathar Guild reveals itself.

Fresh off slaying Cryovain, Voxels & Valor takes their time harvesting dragon parts, exploring the Undercroft, and claiming bespoke magic items, before curiosity and confidence wake the dungeon around them.

A young white dragon falls not to desperation, but to planning. In Session 11 of Voxels & Valor, an owl, a rope, and one bad save turn a dragon fight into a lesson in certainty.

A confident march up the mountain ends in a closed door, a failed negotiation, and a fight with no retreat. Voxels & Valor learns what certainty costs.

A travel session where the world does everything it can to warn Voxels & Valor away—and they confidently ignore every sign. Ice, omens, and unchecked certainty on a frozen road.

A tense, funny, and slightly unhinged session recap as Voxels & Valor navigates Gnomengard, survives mistranslation and magic mishaps, and confidently decides they’re ready to fight a dragon.

Gnomengarde offers Voxels & Valor no answers—only mist, polite madness, and a barrel that bites back. In Session 7, trust begins to unravel.

Waterdeep doesn’t welcome heroes—it processes them. Doc hits the mud at the gates while Krentz brings violence to the Yawning Portal, Fluffy disappears into the well, and a cheering crowd’s “Dip” becomes a nightmare as something climbs out of the dark.