Dragon Heist
A haunted tavern. A hidden hoard. A city of masks and motives.
Overview
Welcome to the Road to Waterdeep Arc of our Waterdeep story. This hub collects every recap, NPC, and handout in one place so you can follow the tale—or run your own.
Latest Recap
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Session 35: Shadows and Smoke
The search for the creatures haunting the farmlands outside Waterdeep leads the party into moonlit vineyards filled with shadows, uncertainty, and unanswered questions. But while the hunt reveals few answers, it does bring an unexpected encounter—one that may change the course of the adventure.
Session Recaps
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Session 35: Shadows and Smoke
The search for the creatures haunting the farmlands outside Waterdeep leads the party into moonlit vineyards filled with shadows, uncertainty, and unanswered questions. But while the hunt reveals few answers, it does bring an unexpected encounter—one that may change the course of the adventure.
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Session 34: Bones and Better Judgement
The skeletons have fallen silent, but the questions remain. Faced with a necromancer whose mistakes cost innocent lives, the party must decide whether mercy or justice will guide their next steps. Their answer leads them beyond Waterdeep’s walls and into the moonlit fields of Undercliff, where something waits among the orchards.
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Session 33: A Class in Catastrophe
The search for Gregor Grimmsby ends beneath Dandymop’s Fine Wigs & Powder, where a lesson in responsible necromancy spirals into catastrophe. As flaming undead overrun a hidden classroom, the party must contain a disaster that was never meant to happen.
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Session 32: Masks, Mercy, and the Monster
What waits beneath a dusty wig shop in Waterdeep? Session 32 takes the party into a hidden classroom where assumptions are challenged, unlikely conversations unfold, and a lesson in necromancy ends in chaos when an undead student rises beyond anyone’s control.
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Session 31: Of Lanterns, Lilacs, and Lessons
Trollskull Manor begins to feel like home as the Alley Kids present heartfelt gifts to the tavern’s future owners. But when a mysterious summons leads the party into Waterdeep’s City of the Dead, they uncover disturbed graves, unsettling clues, and a trail that ends at a curious little storefront called Dandymop’s Fine Wigs & Powder.
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Session 30: Of Beams and Backwash
Guild inspectors descend upon Trollskull Manor while the Urchins establish the “Guild of Everything,” Lif quietly settles into tavern life, and something unsettling scratches beneath the floorboards.
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Session 29: Ash and Straw
A midnight stakeout in Undercliff turns deadly when a living scarecrow emerges from the vineyards. Meanwhile, Trollskull Manor faces a different horror entirely: Waterdeep guild inspections.
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Trollskull Alley: Building a Living Neighborhood
Trollskull Alley became far more than a backdrop in my Waterdeep: Dragon Heist campaign. In this DM Diary, I break down how recurring NPCs, guild inspections, slice-of-life scenes, horror pacing, and player investment transformed a single street into the emotional heart of the campaign.
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Session 28: Of Panes, Pints, and Plots
The party returns from Snobeedle Orchard carrying uneasy answers about the scarecrow mystery, only to find Trollskull Manor under inspection by one of Waterdeep’s most dramatic guild representatives. Between haunted windows, drunken tavern antics, and preparations for a midnight stakeout, Session 28 becomes a quieter but deeply memorable chapter in the growing Dark Harvest arc.
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Session 27: Orchard Cider, and Quiet Fears
A quiet night in Trollskull Alley gives way to deeper mysteries beyond the city walls. As music fills the manor, the party uncovers tension between a perfect vineyard and a troubled farm, where something unnatural may already be watching the fields.
DM Commentary
Welcome to the Grand Game arc of our Waterdeep story. This hub collects every recap, NPC, and handout in one place so you can follow the tale—or run your own.
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