Creature Feature: The Cult of Bhaal

The Cult of Bhaal arrives in the night seeking blood. The Bhaal Cultists Pack introduces six tactical enemies designed for assassination plots, cult ambushes, and murder rituals in your D&D 5e campaign.
Gather. Laugh. Roll
Gather. Laugh. Roll

The Cult of Bhaal arrives in the night seeking blood. The Bhaal Cultists Pack introduces six tactical enemies designed for assassination plots, cult ambushes, and murder rituals in your D&D 5e campaign.

Grum’shar, the half-orc arcanist of the Xanathar Guild, gets a dedicated 5e stat block built for tactical urban encounters. Perfect for upgrading the Waterdeep: Dragon Heist sewer hideout and completing the Waterdeep Urban Faction Pack.

Krentz and Zemk return with fully developed stat blocks built for tactical urban encounters in Waterdeep: Dragon Heist. Faction muscle that actually shapes the fight.

The search for Floon Blagmaar leads through Dock Ward taverns and into darker waters, where rumors harden into truths and Waterdeep makes it clear it won’t help.

A long-form DM Diary examining the design and adaptation of the Road to Waterdeep arc—how authority, pacing, horror, and emotional pivots prepared the table for Waterdeep.

Heroic Maps has spent over a decade designing D&D maps that actually work at the table. This spotlight explores their design philosophy, reusability, and Dragon Heist applications.

Blood-spattered silver, feather-light feel, and early rolls that begged to be saved for the spotlight. Here’s how the Bloody Starrazors stole my opening scene.

The chant finally reveals its true words: “He is the Ancient. He is the Land.” Following that revelation, the party uncovers rotting chambers, undead cultists, a ritual altar demanding a living sacrifice, and the thirteen niches of the cult’s sanctum. As the refuse mound begins to move, Lorgoth the Decayer awakens — and the session ends on a cliffhanger.

Catch up on the first six chapters of Durst Manor: Shadows & Sacrifice—a haunted prelude of mist, locked doors, ghostly encounters, and rising dread before Session 7: He Is the Ancient.