DM’s Corner

Behind the Screen

How campaigns are built, not just how they’re run

A cinematic view of a Dungeon Master’s workspace, symbolizing the behind-the-screen design decisions and campaign philosophy explored in Tales & Tankards.
Campaign design, reflection, and philosophy … behind the screen.

Every campaign looks effortless from the outside. From behind the screen, it never is.

Behind the Screen is where Tales & Tankards steps away from session summaries and dice results to examine the design decisions that shape a campaign long before the players ever roll initiative, and long after the table goes quiet for the night.

This hub is about why things were built the way they were.

The dice tell the story. Behind the screen is where it’s shaped.

What You’ll Find Here

Behind the Screen collects long-form reflections, DM diaries, and design retrospectives that explore:

  • How published adventures are adapted, remixed, or restructured
  • Why certain narrative choices were made, and others deliberately avoided
  • What worked, what didn’t, and what changed mid-campaign
  • How pacing, tone, player agency, and consequence are intentionally shaped
  • The connective tissue between arcs, campaigns, and worlds

These aren’t step-by-step tutorials. Think of them as blueprints, post-mortems, and philosophy pieces. Written for DMs who want to understand the craft behind the curtain.

Featured Essays

These pieces form the foundation of Behind the Screen and are recommended starting points:

A moody illustration of Waterdeep at dusk showing lantern-lit streets and shadowy figures representing rival factions

Why I Chose the Alexandrian Remix

A deep dive into structure, player agency, and why remixing Dragon Heist was the right choice for this table.

Start here if: You’re running a published module and want it to feel like your campaign.

Read the essay →

A moody illustration of Waterdeep at dusk showing lantern-lit streets and shadowy figures representing rival factions

Remixing Dragon Heist

A deep dive into structure, player agency, and why remixing Dragon Heist was the right choice for this table.

Start here if: You’re running a published module and want it to feel like your campaign.

Read the essay →

How This Hub Fits into Tales & Tankards

Behind the Screen sits alongside, but distinct from, other major site pillars:

Many posts across the site link back here intentionally. When a session recap diverges from expectations, or a DM diary references a broader design philosophy, this hub provides the context.

Campaigns are the story. Behind the Screen is the craft.

Who This Is For

Behind the Screen is written for:

  • Dungeon Masters who like to analyze their own games
  • DMs running published modules who want permission—and guidance—to change them
  • Story-focused tables that care about consequence and continuity
  • GMs who believe reflection is as important as preparation

If you’ve ever finished a session and thought: “That worked… but why?”
You’re in the right place.

Start Here

If you’re new to Tales & Tankards, start with one of the cornerstone essays above. If you’re already following a campaign, use this hub to explore the thinking behind the moments that mattered most.

The dice tell the story. Behind the screen is where it’s shaped.

Latest in Behind the Screen

Dungeon Master reflecting at a gaming table after a chaotic session with scattered dice and a fallen wizard miniature

DM Diary: The Night I Tried to Let a Villain Escape

In Session 15 of Voxels & Valor, everything went wrong, at least according to my prep. A villain meant to escape was caught. A chase I wasn’t ready for unfolded. And I felt something I hadn’t before as a Dungeon Master: anger. This DM Diary explores improvisation, player agency, ego at the table, and what happens when the dice rewrite your plans.