Session 7: Even the Furniture Is Lying

Gnomengarde offers Voxels & Valor no answers—only mist, polite madness, and a barrel that bites back. In Session 7, trust begins to unravel.
Gather. Laugh. Roll
Gather. Laugh. Roll

Gnomengarde offers Voxels & Valor no answers—only mist, polite madness, and a barrel that bites back. In Session 7, trust begins to unravel.

Crossing into Aetheria, the party navigates a strange new world, a roadside ambush, an unexpected act of kindness, and a warm hearth at The Prancing Pony.

A dry well behind Barthen’s Provisions leads to an amethyst-lit portal—and Zend jumps through before anyone can stop him. The party follows, the door slams shut, and Voxels & Valor awakens in Aetheria: a block-built world where even the darkness feels assembled.

Victory is won beneath the hills as Voxels & Valor faces Klarg, survives ambush and wolves, and rises from chaos as true adventurers on the road to Phandalin.

A tidal trap, a serpent ambush, disastrous stealth, and one catastrophically timed “Oops.” Join Voxels & Valor as diplomacy collapses and legend begins inside the Cragmaw Hideout.

Ambushed in the dark, saved by a stranger’s spell, and baited into the brambles—Voxels & Valor crash headlong toward Cragmaw territory. With Zend’s reckless heroics and Yami’s timely magic, the party survives the road’s first cruel lessons and takes a short rest before the cave that will change everything.

Smoke-choked hallways. A coffin carried through collapsing rooms. A gift from the shadows. A homecoming months too late. Session 9 closes our Death House arc and turns our steps toward Waterdeep.

Six strangers, one tavern brawl, and a dwarf with a gem the size of a dragon’s heart—discover how Voxels & Valor began their adventure in Neverwinter’s legendary Beached Leviathan.

A second chance at D&D became a generational spark. This is how Voxels & Valor began—messy, joyful, and exactly right.