Voxels & Valor • Session 22 Recap • Phandelver
Mercy Is Not Forgiveness
Played: December 16, 2024
When Venomfang Returned to Claim His Hoard

The tower at Thundertree had already nearly killed them once.
Poison still lingered in the air like a bitter memory. The broken stones of the ruin bore fresh scars where acid and claw had carved through ancient masonry. The party stood among it all, bruised, bloodied, and very much aware of how close they had come to dying.
Above them, the green dragon Venomfang leaned into the ruined tower, his serpentine neck coiling through the shattered archway. His emerald scales caught the fading light, and his eyes, cold and calculating, studied the mortals who had dared disturb his domain.
For a moment the dragon said nothing. When Venomfang spoke, his voice was smooth and terrible all at once, the voice of something ancient enough to believe every word it said.
“Lick your wounds, mortals. Speak kindly of the mercy of Venomfang,” and with a powerful beat of his wings, the dragon lifted into the sky and disappeared into the clouds above Thundertree.
For several long seconds, no one moved. The party simply stood there in stunned silence, each member quietly confirming the same unbelievable truth.
They had survived a dragon. Again.
“Lick your wounds, mortals. Speak kindly of the mercy of Venomfang.”
They had faced dragons before, and not long ago they had learned the value of patience when one slept nearby. Unfortunately, patience is a lesson adventurers sometimes forget the moment treasure appears.
The Dangerous Confidence of the Living
Adventurer’s Curse
Surviving a deadly encounter creates a dangerous illusion. Players often feel stronger after a narrow victory, when in truth they are often at their most vulnerable.
Many legendary TPKs begin exactly this way: with relief, laughter … and one bad decision.
There is a peculiar moment after surviving something impossible. A moment when fear begins to fade and relief takes its place. Relief becomes laughter. Laughter becomes pride. And pride, more often than not, becomes trouble.
Venomfang had spared them, and the dragon had left. Dragons, as it happens, tend to leave behind interesting things. The ruined tower was not empty. Venomfang’s hoard still glittered among the broken stones: coins, trinkets, weapons, trophies gathered from battles long forgotten.
One item in particular caught the eye. A finely made battleaxe. Its haft worn smooth with use. Its edge polished and deadly. The weapon was known in these parts, whispered about in stories carried along the Triboar Trail. Hew.
A blade worthy of heroes. Or thieves. Yatendouji saw it first.
Dragons know their hoards. Every coin. Every gem. Every blade.
And, like so many adventurers before him, he did what adventurers often do when faced with temptation and no dragon immediately present. He picked it up.
Perhaps it was only for a moment; perhaps it was only to admire the balance of the weapon, to feel the weight of it in his hands. Perhaps the thought crossed his mind, just briefly, that a weapon like this could do a great deal of good in the right hands.
But dragons know their hoards. Every coin, every gem, every blade. And when something is disturbed…
They notice.
The Shadow Returns
It began with a change in the wind. A sudden rush of air sweeping through the broken tower. Loose dust stirred across the floor. Something vast passed across the sky outside.
Someone looked up. A shadow moved across the ruined stone. Venomfang had returned.
This time the dragon did not speak first. The warning came in the form of a rushing green cloud pouring into the tower. His poison breath filled the broken ruin in a deadly wave. The mercy Venomfang had granted only moments before was gone, and the party suddenly found themselves fighting for their lives.
The dragon had returned; and mercy had left with him.
Dragon Truth
In many D&D campaigns, the first-time players truly understand dragons is not when they fight one, it’s when they disturb its hoard. A dragon’s treasure is not just wealth; it is identity, pride, and memory.
The Tower Erupts
Sagora reacted first. With a gesture and a word of arcane power, she filled the tower’s doorway with a swirling Cloud of Daggers, a storm of spinning blades that hung in the air like a wall of razors. If Venomfang wished to come inside, he would pay for it.
Yatendouji steadied his crossbow, waiting for a clean shot through the chaos.
Zend was less fortunate. The dragon’s attack struck with brutal force, and the ranger collapsed to the stone floor, his life hanging by the thinnest thread.
For a moment, everything seemed to happen at once. Lazmr moved quickly, kneeling beside Zend and channeling divine power through his hands while simultaneously dragging Akkira away from the exposed doorway.
Poison filled the air. The tower had become a trap. And Venomfang was circling above it like a storm.
The Edge of Death
Even with Lazmr’s aid, the situation worsened. Akkira collapsed moments later. One failed death save.
The room grew quieter, the sort of quiet that comes when everyone at the table realizes how quickly a battle is going wrong. Larn acted quickly, calling upon sacred magic to Spare the Dying, pulling Akkira back from the brink.
Across the room, Yami made a desperate decision. Magic flared, wild and dangerous.
The wizard unleashed dragonfire of her own, even though it meant catching herself in the blast, to strike at the monster beyond the tower walls.
Outside, Venomfang circled. Watching. Waiting.
The Moment Every Table Recognizes
There is always a moment in a difficult fight when the energy at the table changes.
Dice stop clattering. Players stop joking. Everyone leans forward, and suddenly the room gets very quiet.
That moment had arrived in the tower at Thundertree.
The Dragon Speaks Again
Then the dragon descended once more. Venomfang’s long neck slid into view through the shattered doorway as he peered inside the tower, green eyes gleaming with cold intelligence.
He had seen enough. And he understood exactly what had happened. His voice echoed through the ruin.
“Restore my treasure… or die.”
With a powerful beat of his wings, the dragon rose back into the sky. The ultimatum hung in the air, and for a brief moment, the party considered their options.
Then Venomfang attacked again.
The Cost of Pride
The dragon’s next strike came fast and merciless. Venomfang descended in a blur of emerald scales and violence. Claws slashed through the doorway, fangs snapping with lethal precision.
Lazmr took the brunt of the assault, and the paladin fell. Hard. Unconscious.
Before the party could recover, Venomfang wheeled away and swept across the tower once more, unleashing another devastating pass of poisonous breath.
The blast tore through the ruined structure. Akkira collapsed again. Lazmr fell once more.
For a moment, just a moment, it seemed certain that the story of Voxels & Valor would end in the shattered tower of Thundertree.
Not because they fought a dragon, but because they stole from one.
They were not dying because they fought a dragon; they were dying because they stole from one.
The Lesson
In the end, the choice became clear. The treasure was returned. Every coin, every trinket. And Hew, the battleaxe that had started the trouble in the first place.
Venomfang rose into the sky one final time, looming above the ruined tower like a living storm cloud. The dragon regarded the battered adventurers below him, then spoke again. “Leave now with your lives …and speak well of the mercy of Venomfang.”
Sometimes the greatest treasure in a dragon’s lair … is the chance to walk away.
With that, the dragon turned and vanished into the sky, and this time, the party did not linger.
The Lesson of Venomfang
The Venomfang encounter in Lost Mine of Phandelver is intentionally brutal. It teaches one of the oldest truths in Dungeons & Dragons: Sometimes the smartest move a party can make … is to survive and come back later.
The Kind of Victory That Matters
No treasure was claimed that day; no dragon was slain. No great songs were written about heroic triumph. But the party walked away alive.
And in a world where dragons rule the skies … Sometimes survival is the greatest victory of all.
What the Party Learned That Day
Dragons are not simply monsters with larger hit point totals. They are ancient creatures with pride, memory, and the power to end a story whenever they choose.
The party learned that lesson the hard way, but they learned it while still breathing.
A Lesson Learned
Dragons are not merely monsters. They are ancient tyrants with memories longer than empires and pride deeper than the sea, and once you disturb a dragon’s hoard, you may discover an uncomfortable truth.
Mercy, once granted … Is not always offered twice.
With Venomfang still circling the ruined tower and the party barely escaping its wrath, the heroes returned to the Brown Horse Tavern with hard-earned scars, and a little more experience than they’d carried into the fight. By morning, the party had reached Level 5.






