DM Corner • Series • So, You Want to Be a DM

Tools & Resources: What Actually Helps New DMs

, , ,

The Best Starting Point for New Dungeon Masters

A simple Dungeon Master tabletop setup with dice, a rulebook, and notes on a wooden table, showing a calm and minimal approach to DM tools.
You don’t need every tool to be a great Dungeon Master — just the ones that support your table.

There’s a moment every new Dungeon Master reaches sooner or later.

You sit down to prepare, open your browser, and type something innocent like “DM tools” or “D&D prep help.”

Twenty minutes later, you’re staring at:

  • spreadsheets
  • apps
  • trackers
  • generators
  • dashboards
  • videos titled “The Only Tools You’ll Ever Need”

And somewhere in that pile of advice, a quiet fear creeps in:

Everyone else seems more equipped than I am.

If that thought has crossed your mind, let’s settle it now.

You do not become a Dungeon Master by assembling the perfect toolkit. You become one by running games.

T&T Tavern Truth:

Tools are not prerequisites. They’re support beams—meant to be added only when the table needs them.

This article isn’t about everything you could use. It’s about what actually helps—and what you can safely ignore until later.

What Tools Are Actually For

Let’s start with a simple reframing.

Tools exist to:

  • reduce friction
  • offload memory
  • save time
  • increase comfort

They do not:

  • make you creative
  • fix anxiety
  • replace preparation
  • guarantee fun

A tool that adds stress is not a tool—it’s a distraction.

If you’ve been following along with this series, you already know the pattern:

Tools come last—because they’re meant to serve a table that already exists.

The True Essentials (What You Actually Need)

Let’s strip this all the way back.

To run your first session, you need:

  • Dice (physical or digital)
  • Something to write with
  • A way to see the rules
  • A way to track turns

Permission Slip:

Borrowed dice are fine. Scrap paper is fine. Shared books are fine. Improvised initiative trackers are normal.

Some of the best games ever played happened around kitchen tables with mismatched dice and coffee-stained notes.

If your setup feels simple, you’re doing it right.

Helpful Tools—Organized by Purpose, Not Popularity

When tools do help, it’s because they solve a specific problem.

Here are some commonly useful categories—not requirements, just options.

Rules Reference & Character Management

Many new DMs find it helpful to have quick access to rules and character information. Options range from physical books to digital platforms like D&D Beyond, which centralize character sheets, spells, and references in one place.

Digital tools can:

  • speed up lookups
  • reduce page-flipping
  • help newer players track abilities

Physical books, on the other hand:

  • encourage slower, more deliberate play
  • reduce screen distraction
  • feel more tactile at the table

There’s no correct choice here. Use what feels comfortable for your group.

Prep & Organization

Some DMs like structured notes. Others prefer loose bullet points.

Helpful tools here include:

  • simple notebooks
  • checklists
  • encounter builders
  • initiative trackers

T&T Filter:

The key question isn’t “Is this popular?” It’s “Does this make prep calmer?”

At-the-Table Support

These are tools that help sessions flow smoothly:

  • initiative trackers
  • condition reminders
  • basic maps or tokens

For in-person tables, physical aids often shine:

  • index cards
  • folded paper tents
  • dry-erase boards

They’re visible, flexible, and don’t pull attention away from the table.

Inspiration & Idea Generation

Random tables. Generators. Reading adventures for ideas.

Gentle caution:

Inspiration is fuel—not homework. If you find yourself collecting ideas instead of running games, it’s time to pause.

A Gentle Word About Virtual Tabletops

Virtual Tabletops (VTTs) are powerful tools. Platforms like D&D Beyond, Roll20 and Foundry VTT can:

  • automate mechanics
  • handle maps and tokens
  • support remote play beautifully

They are also:

  • complex
  • time-intensive to learn
  • easy to overconfigure

If you’re playing online, a VTT may be essential. If you’re playing in person, it is absolutely optional.

Learn the game first. Add the layers later—when the benefit is clear.

Tools You Can Safely Ignore (For Now)

Here’s permission you didn’t know you needed.

You can safely ignore:

  • massive map libraries
  • advanced automation
  • custom dashboards
  • deeply optimized workflows
  • extensive homebrew systems

Big exhale:

None of these make you a Dungeon Master. They are refinements—not foundations.

You are allowed to grow into tools. You do not have to start there.

Build Your Toolkit the Same Way You Build Your Skills

Here’s the simplest, healthiest way to adopt tools:

Rule of One:

Add tools only when a problem appears. One problem. One tool. One change at a time.

  • Forgetting initiative? Add a tracker.
  • Losing track of conditions? Add reminders.
  • Prep taking too long? Try a new note format.

This keeps your setup intentional—and your stress low.

A Short Story About Tools

There was a time I thought I needed everything.

Apps. Notes. Systems layered on systems.

Then one night, mid-session, something broke. A tool failed. A screen froze. And the table… kept going.

The players didn’t notice. They were too busy talking, planning, laughing, and arguing in character.

The table was doing the work. Everything else was just furniture.

You’re Already Equipped

If you’ve read this series in order, you’ve already done the hardest work.

  • You know why you’re DMing.
  • You’ve chosen an adventure that supports you.
  • You know how to prep without drowning.

Tools are just comfort items now—not lifelines.

You don’t become a Dungeon Master by collecting gear. You become one by running sessions, making rulings, laughing with your players, and showing up again next week.

Capstone:

If you’re still feeling like you’re missing something, here’s the quiet truth: you’re not.

You’re ready. Pull up the chair.