So, You Want to DM, Part 1

Before rules, prep, or adventures, every new Dungeon Master must answer one question: why do you want to DM? This guide explores motivation, fear, and finding your place behind the screen.
Gather. Laugh. Roll
Gather. Laugh. Roll

Before rules, prep, or adventures, every new Dungeon Master must answer one question: why do you want to DM? This guide explores motivation, fear, and finding your place behind the screen.

A step-by-step guide to creating a Dungeons & Dragons character using the 2024 ruleset, with practical advice for new and experienced players alike.

Dragon Heist isn’t really a heist—until you make the city move. This DM-facing deep dive explores how I remixed Waterdeep: Dragon Heist into a living campaign shaped by player agency, episodic prep, and emotional investment.

Master encounter pacing in D&D — when to fight, when to flee, and when to build tension through foreshadowing. Make every scene hit harder.

Wizards of the Coast’s most ambitious beginner box yet, Heroes of the Borderlands offers a perfect balance of tactile fun and streamlined rules. A thoughtful introduction for new players and Dungeon Masters alike, it’s D&D’s most complete starter experience to date.

A practical DM’s guide to building and running encounters with D&D Beyond’s My Encounters tool—focused on prep, pacing, and table-ready play.

Why I chose Justin Alexander’s Alexandrian Remix for my Dragon Heist campaign, how it reshaped Waterdeep into a living city, and what it taught me about factions, player agency, and running a mixed-age table.

Because “You’re all in a tavern” deserves some competition.

Learn how to create a homebrew subclass on D&D Beyond with this step-by-step guide, including examples, feature setup, and tips for clean design.

DM Advice for Bringing Your World to Life Without Breaking the Bank