How to Create an Encounter using D&D Beyond’s My Encounters

A practical DM’s guide to building and running encounters with D&D Beyond’s My Encounters tool—focused on prep, pacing, and table-ready play.
Gather. Laugh. Roll
Gather. Laugh. Roll

A practical DM’s guide to building and running encounters with D&D Beyond’s My Encounters tool—focused on prep, pacing, and table-ready play.

A tidal trap, a serpent ambush, disastrous stealth, and one catastrophically timed “Oops.” Join Voxels & Valor as diplomacy collapses and legend begins inside the Cragmaw Hideout.

Why I chose Justin Alexander’s Alexandrian Remix for my Dragon Heist campaign, how it reshaped Waterdeep into a living city, and what it taught me about factions, player agency, and running a mixed-age table.

Because “You’re all in a tavern” deserves some competition.

Warm gold, feather-light feel, and reliable early rolls. Sunshard won’t steal the show, but it earns a steady spot in the rotation.

Learn how to create a homebrew subclass on D&D Beyond with this step-by-step guide, including examples, feature setup, and tips for clean design.

Ambushed in the dark, saved by a stranger’s spell, and baited into the brambles—Voxels & Valor crash headlong toward Cragmaw territory. With Zend’s reckless heroics and Yami’s timely magic, the party survives the road’s first cruel lessons and takes a short rest before the cave that will change everything.

Smoke-choked hallways. A coffin carried through collapsing rooms. A gift from the shadows. A homecoming months too late. Session 9 closes our Death House arc and turns our steps toward Waterdeep.

DM Advice for Bringing Your World to Life Without Breaking the Bank