Scene Starters – 12 Ways to Open a Session

Because “You’re all in a tavern” deserves some competition.
Gather. Laugh. Roll
Gather. Laugh. Roll

Because “You’re all in a tavern” deserves some competition.

Warm gold, feather-light feel, and reliable early rolls. Sunshard won’t steal the show, but it earns a steady spot in the rotation.

Learn how to create a homebrew subclass on D&D Beyond with this step-by-step guide, including examples, feature setup, and tips for clean design.

Ambushed in the dark, saved by a stranger’s spell, and baited into the brambles—Voxels & Valor crash headlong toward Cragmaw territory. With Zend’s reckless heroics and Yami’s timely magic, the party survives the road’s first cruel lessons and takes a short rest before the cave that will change everything.

Smoke-choked hallways. A coffin carried through collapsing rooms. A gift from the shadows. A homecoming months too late. Session 9 closes our Death House arc and turns our steps toward Waterdeep.

DM Advice for Bringing Your World to Life Without Breaking the Bank

Wizards of the Coast invites Dungeon Masters to the table once more with Stranger Things: Welcome to the Hellfire Club — a nostalgic, 80s-inspired starter set that celebrates Eddie Munson’s final campaign. Beautifully crafted and beginner-friendly, it’s a heartfelt but fleeting trip into the Upside Down.

Homebrewing feats on D&D Beyond is easier than you think. In this guide, I walk through how I recreated the Call to the Wave feat for my Voxels & Valor campaign using the 2024 rules—complete with prerequisites, tags, spells, and practical tips for your own creations.
Follow the adventure through the Sword Coast as it unfolds.