Session 11: The City Knows Your Face

The road ends at Waterdeep’s gates—but the city remembers faces. Loss, bureaucracy, quiet magic, and a dagger drawn in the Yawning Portal mark the party’s uneasy arrival.
Gather. Laugh. Roll
Gather. Laugh. Roll

The road ends at Waterdeep’s gates—but the city remembers faces. Loss, bureaucracy, quiet magic, and a dagger drawn in the Yawning Portal mark the party’s uneasy arrival.

A dry well behind Barthen’s Provisions leads to an amethyst-lit portal—and Zend jumps through before anyone can stop him. The party follows, the door slams shut, and Voxels & Valor awakens in Aetheria: a block-built world where even the darkness feels assembled.

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