So You Want to DM, Part 2

Choosing your first D&D adventure can feel overwhelming. This guide helps new Dungeon Masters pick a beginner-friendly adventure that builds confidence and momentum.
Gather. Laugh. Roll
Gather. Laugh. Roll
DM Advice

Choosing your first D&D adventure can feel overwhelming. This guide helps new Dungeon Masters pick a beginner-friendly adventure that builds confidence and momentum.

Master encounter pacing in D&D — when to fight, when to flee, and when to build tension through foreshadowing. Make every scene hit harder.

Why I chose Justin Alexander’s Alexandrian Remix for my Dragon Heist campaign, how it reshaped Waterdeep into a living city, and what it taught me about factions, player agency, and running a mixed-age table.

Because “You’re all in a tavern” deserves some competition.

Learn how to create a homebrew subclass on D&D Beyond with this step-by-step guide, including examples, feature setup, and tips for clean design.

Smoke-choked hallways. A coffin carried through collapsing rooms. A gift from the shadows. A homecoming months too late. Session 9 closes our Death House arc and turns our steps toward Waterdeep.

DM Advice for Bringing Your World to Life Without Breaking the Bank