Session 24: Riddle and Wraith

A riddle hidden in Lif’s ledger leads the party to Trollskull Manor’s attic, where a ghostly troll rises from a cracked skull. Mystery, humor, and haunted memories collide in this Dragon Heist campaign recap.
Gather. Laugh. Roll
Gather. Laugh. Roll
Campaigns

A riddle hidden in Lif’s ledger leads the party to Trollskull Manor’s attic, where a ghostly troll rises from a cracked skull. Mystery, humor, and haunted memories collide in this Dragon Heist campaign recap.

Thundertree reveals Venomfang’s presence for the first time as Voxels & Valor clash with the Cult of the Dragon and fracture over philosophy before a looming near-TPK.

A riddle hidden in Lif’s ledger leads the party deeper into Trollskull Manor’s secrets while new allies in the Emerald Enclave promise work beyond Waterdeep’s walls. When a pigeon messenger arrives with troubling news from a nearby farm, the next chapter of the adventure begins.

Zend receives a hero’s welcome in Phandalin while a fierce new warrior joins Voxels & Valor. But warmth fades quickly on the road to Thundertree, where rot waits beneath the roots.

Fire gives way to stories, bureaucracy, and quiet magic as Trollskull Manor answers the party’s care in unsettling ways. A haunting Dragon Heist session of ash, echoes, and unanswered questions.

In this session of Voxels & Valor, the party launches a decisive assault on Wyvern Tor before entering Neverwinter Wood to question Agatha the banshee. What follows is a lesson in force, restraint, and the power of a single respectful gesture.

Trollskull Manor answers back on the party’s first night inside. Mischievous urchins, a lingering ghost, a bard’s awakening, and something stirring in the cellar mark the beginning of the Trollskull arc.

Tension lingers after the Redbrand escape as Voxels & Valor unload spoils, confront suspicion, and face the undead at Old Owl Well. When Hamun Kost calls for parley, steel gives way to judgment, and the party stands at a crossroads with more than one road waiting.

The Redbrands fall. The Dendrar family is freed. And Iarno Albrek almost escapes Phandalin, until one impossible arrow changes everything. Session 15 of Voxels & Valor explores mercy, pursuit, and the moment a villain didn’t die.