Session 20: Where the City Opens Its Arms

After blood-soaked tunnels and hard-won survival, the party finally slows down—wandering Waterdeep’s marketplace, claiming Trollskull Manor, and discovering that even welcome doors can creak with warning.
Gather. Laugh. Roll
Gather. Laugh. Roll
Campaigns

After blood-soaked tunnels and hard-won survival, the party finally slows down—wandering Waterdeep’s marketplace, claiming Trollskull Manor, and discovering that even welcome doors can creak with warning.

The Redbrands are nearly finished, but Tresendar Manor isn’t done yet. In Session 14, Voxels & Valor clears the barracks, discovers a hidden hallway trap with a clever gravel trick, and overwhelms the crypt’s armored skeleton guardians in a pivotal turning point for the campaign.

A psychic threat beneath Waterdeep forces the party to confront something far worse than steel. With Floon rescued and Trollskull Manor deeded into their care, Session 19 closes A Friend in Need and marks a pivotal transition in the Dragon Heist campaign.

The Redbrand Hideout stops waiting its turn. What begins as a retreat becomes a five-hour war of attrition beneath Tresendar Manor, ending with a broken bridge, fallen heroes, and hard-earned survival.

In the sewers beneath Waterdeep, trust is tested, mercy is weighed, and the party finally finds Floon, just as the true power behind the Xanathar Guild reveals itself.

A DM’s honest reflection on running the Aaetherian Arc, an ambitious detour that taught hard lessons about player certainty, campaign pacing, and why some risks are worth taking.

The trail to Floon descends beneath Waterdeep, where chalked symbols guide the lost, strange sentries watch the tunnels, and one careless step sparks an ambush in the dark.

Not all escalation comes from dragons. The Doppelganger Elite and Veteran Warband stat sheets bring tactical depth to humanoid encounters, built to scale through coordination, positioning, and battlefield roles instead of inflated hit points.

Fresh off slaying Cryovain, Voxels & Valor takes their time harvesting dragon parts, exploring the Undercroft, and claiming bespoke magic items, before curiosity and confidence wake the dungeon around them.