Dragon Heist • Session 24 Recap • Trollskull Manor
Riddle, Root, and Flame
Played: August 22, 2025
The Ghost in the Attic of Trollskull Manor

Previously in Trollskull Manor
The party came to Trollskull Manor expecting a fixer-upper. What they inherited instead was a story.
Lif, the tavern’s spectral former bartender, still lingered within the walls. His ledger had revealed itself to be more than a record book, its pages hid riddles pointing toward forgotten corners of the manor.
Somewhere in the house, something old was stirring. The ledger knew it. And now, the adventurers were following its clues.
The Key That Wouldn’t Behave
Before the mystery deepened, the night began with laughter. The brass key hidden inside Lif’s ledger had started behaving strangely, warming in Clover’s pocket whenever the riddles came close to revealing their next clue.
Clover did what any responsible bard would do. He rolled dice on it.
Again. And again. And again.
“Maybe it just needs encouragement,” he insisted, shaking the dice with deep concentration.
From across the room someone replied: “I’m pretty sure that’s not how keys work,” and the table dissolved into laughter.
Moments like this have become a defining rhythm of Trollskull Manor, humor sitting comfortably beside the unknown. Because the house, it seems, enjoys both.
“Maybe it just needs encouragement.”
Following the Ledger
The riddles led the party through the manor piece by piece. Each room offered its own quiet story.
The library smelled of mildew and forgotten years, its shelves sagging under books no one had opened in decades. A bedroom rocking chair creaked once, slowly, without a single hand touching it.
The group froze. Someone whispered: “Did anyone else see that?”
No one answered.
Downstairs, Raven discovered a lightning-struck twig tucked into the fireplace stones, a tiny magical curiosity that delighted the table and hinted that the manor’s secrets were stranger than simple hauntings.
Piece by piece, the riddles narrowed their focus. Upward. Toward the attic.
The Climb Into the Cold
The attic door opened with a reluctant groan. Dust drifted down the narrow staircase as the party climbed higher, their footsteps stirring air that hadn’t moved in decades.
The attic was a graveyard of forgotten things. Broken chairs leaned against warped trunks. Torn tapestries sagged between rafters. Clusters of half-melted candles sat like abandoned offerings to no god in particular.
And in the far corner of the room, mounted on a crude wooden plaque, sat the thing the ledger had led them to find.
A troll’s skull. Bleached white, massive; cracked clean down the center like lightning had once struck it.
The moment the party stepped fully into the room, the temperature dropped. Not the cold of winter, the cold of memory. Then the skull moved.
When the Past Fought Back
The roar that followed wasn’t a sound so much as a pressure in the bones. From the hollow skull rose a monstrous form, a towering specter shaped like the troll that once wore the bone.
But something about it was wrong. Distorted. Angrier.
The Troll Specter lunged.
Doc swung first. His axe passed straight through the ghostly form.
For a heartbeat the room went still.
Then someone said what everyone was thinking: “…well that’s not good.”
“…well that’s not good.”
The realization spread quickly. Steel wouldn’t save them here. This was a fight for magic.
Raven answered with eldritch force that tore through the specter’s form. Maple called on druidic power. Clover scrambled between allies, bolstering them with bardic magic and encouragement.
Meanwhile, the Urchins refused to stay back. Nat moved like silent lightning.
Two daggers flashed. Two hits!
Across the table someone shouted: “Nat’s carrying this fight!”
“Nat’s carrying this fight!”
Jenks fired bolts of arcane energy with his wand clutched in determined hands. Squiddly darted around the edges of the battle with reckless enthusiasm that made everyone at the table nervous and proud in equal measure.
The skeleton specters shattered first. Then the troll itself shrieked, a hollow, furious echo, and collapsed inward. The ghost folded into the skull.
Silence returned.
The Moment the House Changed
Dust settled slowly in the rafters, the troll’s skull dropped back onto the trunk with a dull clack. Whatever rage had lingered inside it was gone. At least for now.
For a long moment, no one moved. Then, from somewhere downstairs, a sound drifted upward. A mug sliding across the bar.
The house was watching. And for the first time, it seemed pleased.
The party descended cautiously. When they reached the tavern floor, the mug sat waiting at the far end of the counter, placed there by invisible hands.
No one had touched it.
The broom behind the bar shifted slightly, just enough to be seen. Lif, it seemed, approved.
The Urchins Step Forward
If the night belonged to anyone, it belonged to the Urchins. Nat’s twin strikes against the skeleton specters were more than good dice rolls. They were a moment when the children of Trollskull Alley stepped into the story beside the adventurers.
Not as background characters, not as comic relief, but as allies. Watching the players cheer for them was one of those quiet reminders of what makes a long campaign special.
Stories grow, and so do the people inside them.
What Trollskull Manor Is Becoming
By the end of the session, the party had done more than solve a riddle. They had claimed another piece of Trollskull Manor.
The house felt different afterward. Quieter. Lighter. But the ledger still holds more riddles. More secrets.
And outside the manor’s walls, Waterdeep itself continues to move; factions scheming, guilds visiting, and rumors spreading through the streets. Soon the mysteries of Trollskull Manor will begin to spill beyond its doors.
But for one strange night, beneath the rafters of an old tavern, the adventurers faced the past…
And the past blinked first.






