Creature Feature: Goblins, Reimagined

A redesigned goblin package built around roles, tactics, and encounter composition—so goblins stay dangerous long after level one.
Gather. Laugh. Roll
Gather. Laugh. Roll
DM Topic

A redesigned goblin package built around roles, tactics, and encounter composition—so goblins stay dangerous long after level one.

Physical handouts can do more than add flavor—they change how players interact with information. Learn when and why to use letters, forms, maps, and props at the D&D table.

Creature Feature is a recurring Tales & Tankards series of play-tested, scaled monsters built to challenge larger or higher-level parties without slowing combat or bloating encounters.

Heroic Maps has spent over a decade designing D&D maps that actually work at the table. This spotlight explores their design philosophy, reusability, and Dragon Heist applications.

The road north begins with grief, temptation, and a lightning-scarred birth that should have ended in death—but didn’t.

Dragon Heist isn’t really a heist—until you make the city move. This DM-facing deep dive explores how I remixed Waterdeep: Dragon Heist into a living campaign shaped by player agency, episodic prep, and emotional investment.

A practical DM’s guide to building and running encounters with D&D Beyond’s My Encounters tool—focused on prep, pacing, and table-ready play.

Why I chose Justin Alexander’s Alexandrian Remix for my Dragon Heist campaign, how it reshaped Waterdeep into a living city, and what it taught me about factions, player agency, and running a mixed-age table.

Because “You’re all in a tavern” deserves some competition.