Session 30: Of Beams and Backwash

Guild inspectors descend upon Trollskull Manor while the Urchins establish the “Guild of Everything,” Lif quietly settles into tavern life, and something unsettling scratches beneath the floorboards.
Gather. Laugh. Roll
Gather. Laugh. Roll

Guild inspectors descend upon Trollskull Manor while the Urchins establish the “Guild of Everything,” Lif quietly settles into tavern life, and something unsettling scratches beneath the floorboards.

A midnight stakeout in Undercliff turns deadly when a living scarecrow emerges from the vineyards. Meanwhile, Trollskull Manor faces a different horror entirely: Waterdeep guild inspections.

The party returns from Snobeedle Orchard carrying uneasy answers about the scarecrow mystery, only to find Trollskull Manor under inspection by one of Waterdeep’s most dramatic guild representatives. Between haunted windows, drunken tavern antics, and preparations for a midnight stakeout, Session 28 becomes a quieter but deeply memorable chapter in the growing Dark Harvest arc.

Trollskull Manor wakes to burnt eggs, neighborly errands, and a cheerful halfling carrying a stack of contracts. In this quieter chapter of our Waterdeep: Dragon Heist campaign, the party begins discovering what it really means to open a tavern in the City of Splendors.