Session 9: From the Mist, Home Again

Smoke-choked hallways. A coffin carried through collapsing rooms. A gift from the shadows. A homecoming months too late. Session 9 closes our Death House arc and turns our steps toward Waterdeep.
Gather. Laugh. Roll
Gather. Laugh. Roll
Shadows & Sacrifice

Smoke-choked hallways. A coffin carried through collapsing rooms. A gift from the shadows. A homecoming months too late. Session 9 closes our Death House arc and turns our steps toward Waterdeep.

Lorgoth falls, but Death House claims its first true victim. In this gripping recap, the party faces loss, grief, and the rising wrath of the house itself. The silence after the battle is only the beginning…

The chant finally reveals its true words: “He is the Ancient. He is the Land.” Following that revelation, the party uncovers rotting chambers, undead cultists, a ritual altar demanding a living sacrifice, and the thirteen niches of the cult’s sanctum. As the refuse mound begins to move, Lorgoth the Decayer awakens — and the session ends on a cliffhanger.

Catch up on the first six chapters of Durst Manor: Shadows & Sacrifice—a haunted prelude of mist, locked doors, ghostly encounters, and rising dread before Session 7: He Is the Ancient.

The chanting grows louder. Shadows rise from the walls. And the house demands its sacrifice. Join us as the party fights through the penultimate horrors of Death House.

A haunting chapter of the Death House arc: the truth of Rose and Thorn, the rise of the chanting below, and the party’s descent into the catacombs.

The party explores the upper floors of Death House, uncovering haunting secrets, tamed brooms, disturbing spirits, and an unforgettable Nursery encounter. This session blends horror, humor, and kid-driven chaos in equal measure.

Dragon Heist • Session 3 Recap • Durst Manor: Shadows & Sacrifice The Children in the Mist They survive their first fight. They find a body. They meet two frightened children in the road. And for the first time since arriving in Barovia… they step inside the house. The party…

The party wakes in a strange land, meets two new allies, and follows a fog-choked road toward an unknown town. Gates loom, soldiers march, and bandits strike from the mist.