Session 18: Teddy Bear and the Serrated Edge

Zend receives a hero’s welcome in Phandalin while a fierce new warrior joins Voxels & Valor. But warmth fades quickly on the road to Thundertree, where rot waits beneath the roots.
Gather. Laugh. Roll
Gather. Laugh. Roll

Zend receives a hero’s welcome in Phandalin while a fierce new warrior joins Voxels & Valor. But warmth fades quickly on the road to Thundertree, where rot waits beneath the roots.

Tension lingers after the Redbrand escape as Voxels & Valor unload spoils, confront suspicion, and face the undead at Old Owl Well. When Hamun Kost calls for parley, steel gives way to judgment, and the party stands at a crossroads with more than one road waiting.

The Redbrands fall. The Dendrar family is freed. And Iarno Albrek almost escapes Phandalin, until one impossible arrow changes everything. Session 15 of Voxels & Valor explores mercy, pursuit, and the moment a villain didn’t die.

A dry well behind Barthen’s Provisions leads to an amethyst-lit portal—and Zend jumps through before anyone can stop him. The party follows, the door slams shut, and Voxels & Valor awakens in Aetheria: a block-built world where even the darkness feels assembled.

Victory is won beneath the hills as Voxels & Valor faces Klarg, survives ambush and wolves, and rises from chaos as true adventurers on the road to Phandalin.