Session 8: I Had Notes for This Session. Once.

A tense, funny, and slightly unhinged session recap as Voxels & Valor navigates Gnomengard, survives mistranslation and magic mishaps, and confidently decides they’re ready to fight a dragon.
Gather. Laugh. Roll
Gather. Laugh. Roll

A tense, funny, and slightly unhinged session recap as Voxels & Valor navigates Gnomengard, survives mistranslation and magic mishaps, and confidently decides they’re ready to fight a dragon.

The road north begins with grief, temptation, and a lightning-scarred birth that should have ended in death—but didn’t.

A tidal trap, a serpent ambush, disastrous stealth, and one catastrophically timed “Oops.” Join Voxels & Valor as diplomacy collapses and legend begins inside the Cragmaw Hideout.

Catch up on the first six chapters of Durst Manor: Shadows & Sacrifice—a haunted prelude of mist, locked doors, ghostly encounters, and rising dread before Session 7: He Is the Ancient.

The party explores the upper floors of Death House, uncovering haunting secrets, tamed brooms, disturbing spirits, and an unforgettable Nursery encounter. This session blends horror, humor, and kid-driven chaos in equal measure.

A party of strangers is invited to dine with local nobility and asked to evict a group of unwanted guests. What could go wrong?