Session 13: The Massacre at the Manor

The Redbrand Hideout stops waiting its turn. What begins as a retreat becomes a five-hour war of attrition beneath Tresendar Manor, ending with a broken bridge, fallen heroes, and hard-earned survival.
Gather. Laugh. Roll
Gather. Laugh. Roll

The Redbrand Hideout stops waiting its turn. What begins as a retreat becomes a five-hour war of attrition beneath Tresendar Manor, ending with a broken bridge, fallen heroes, and hard-earned survival.

The trail to Floon descends beneath Waterdeep, where chalked symbols guide the lost, strange sentries watch the tunnels, and one careless step sparks an ambush in the dark.

Crossing into Aetheria, the party navigates a strange new world, a roadside ambush, an unexpected act of kindness, and a warm hearth at The Prancing Pony.

A dry well behind Barthen’s Provisions leads to an amethyst-lit portal—and Zend jumps through before anyone can stop him. The party follows, the door slams shut, and Voxels & Valor awakens in Aetheria: a block-built world where even the darkness feels assembled.

The road north begins with grief, temptation, and a lightning-scarred birth that should have ended in death—but didn’t.

Victory is won beneath the hills as Voxels & Valor faces Klarg, survives ambush and wolves, and rises from chaos as true adventurers on the road to Phandalin.