Session 9: The Mountain Tried to Warn Us

A travel session where the world does everything it can to warn Voxels & Valor away—and they confidently ignore every sign. Ice, omens, and unchecked certainty on a frozen road.
Gather. Laugh. Roll
Gather. Laugh. Roll

A travel session where the world does everything it can to warn Voxels & Valor away—and they confidently ignore every sign. Ice, omens, and unchecked certainty on a frozen road.

Crossing into Aetheria, the party navigates a strange new world, a roadside ambush, an unexpected act of kindness, and a warm hearth at The Prancing Pony.

A dry well behind Barthen’s Provisions leads to an amethyst-lit portal—and Zend jumps through before anyone can stop him. The party follows, the door slams shut, and Voxels & Valor awakens in Aetheria: a block-built world where even the darkness feels assembled.