Remixing Dragon Heist

Dragon Heist isn’t really a heist—until you make the city move. This DM-facing deep dive explores how I remixed Waterdeep: Dragon Heist into a living campaign shaped by player agency, episodic prep, and emotional investment.
Gather. Laugh. Roll
Gather. Laugh. Roll
DM Diaries

Dragon Heist isn’t really a heist—until you make the city move. This DM-facing deep dive explores how I remixed Waterdeep: Dragon Heist into a living campaign shaped by player agency, episodic prep, and emotional investment.

Why I chose Justin Alexander’s Alexandrian Remix for my Dragon Heist campaign, how it reshaped Waterdeep into a living city, and what it taught me about factions, player agency, and running a mixed-age table.

Catch up on the first six chapters of Durst Manor: Shadows & Sacrifice—a haunted prelude of mist, locked doors, ghostly encounters, and rising dread before Session 7: He Is the Ancient.

Here’s how I adapted Death House for a brand-new group—small changes, mood lighting, shifted hooks, and spooky surprises to make this classic shine.

Every DM dreams of a seasonal adventure. This year, I finally found the perfect party to brave Death House—or as I prefer to call it, Durst Manor—and it all started with a spark of Halloween inspiration.