Before the First Roll: The Story Begins

A second chance at D&D became a generational spark. This is how Voxels & Valor began—messy, joyful, and exactly right.
Gather. Laugh. Roll
Gather. Laugh. Roll
Campaign Recap

A second chance at D&D became a generational spark. This is how Voxels & Valor began—messy, joyful, and exactly right.

The chant finally reveals its true words: “He is the Ancient. He is the Land.” Following that revelation, the party uncovers rotting chambers, undead cultists, a ritual altar demanding a living sacrifice, and the thirteen niches of the cult’s sanctum. As the refuse mound begins to move, Lorgoth the Decayer awakens — and the session ends on a cliffhanger.

The chanting grows louder. Shadows rise from the walls. And the house demands its sacrifice. Join us as the party fights through the penultimate horrors of Death House.

A haunting chapter of the Death House arc: the truth of Rose and Thorn, the rise of the chanting below, and the party’s descent into the catacombs.

The party explores the upper floors of Death House, uncovering haunting secrets, tamed brooms, disturbing spirits, and an unforgettable Nursery encounter. This session blends horror, humor, and kid-driven chaos in equal measure.

Dragon Heist • Session 3 Recap • Durst Manor: Shadows & Sacrifice The Children in the Mist They survive their first fight. They find a body. They meet two frightened children in the road. And for the first time since arriving in Barovia… they step inside the house. The party…

The party wakes in a strange land, meets two new allies, and follows a fog-choked road toward an unknown town. Gates loom, soldiers march, and bandits strike from the mist.

A party of strangers is invited to dine with local nobility and asked to evict a group of unwanted guests. What could go wrong?