Session 22: Mercy Is Not Forgiveness

After surviving Venomfang once, Voxels & Valor makes a dangerous mistake: disturbing a dragon’s hoard. What follows is a brutal reminder that dragons remember everything, and mercy is rarely offered twice.
Gather. Laugh. Roll
Gather. Laugh. Roll
Campaign Recap

After surviving Venomfang once, Voxels & Valor makes a dangerous mistake: disturbing a dragon’s hoard. What follows is a brutal reminder that dragons remember everything, and mercy is rarely offered twice.

Confidence can carry a party far, until the monsters start fighting like they want to live. When Voxels & Valor climbs the Old Tower in Thundertree to confront Venomfang, the dragon delivers a brutal reminder that predators choose when and how they fight.

Thanksgiving weekend finds Voxels & Valor reunited, but incomplete. As Venomfang waits in his tower, the party chooses patience over glory, clearing Thundertree’s blights and discovering that presence at the table matters as much as power on the page.

Thundertree reveals Venomfang’s presence for the first time as Voxels & Valor clash with the Cult of the Dragon and fracture over philosophy before a looming near-TPK.

A riddle hidden in Lif’s ledger leads the party deeper into Trollskull Manor’s secrets while new allies in the Emerald Enclave promise work beyond Waterdeep’s walls. When a pigeon messenger arrives with troubling news from a nearby farm, the next chapter of the adventure begins.

Zend receives a hero’s welcome in Phandalin while a fierce new warrior joins Voxels & Valor. But warmth fades quickly on the road to Thundertree, where rot waits beneath the roots.

Fire gives way to stories, bureaucracy, and quiet magic as Trollskull Manor answers the party’s care in unsettling ways. A haunting Dragon Heist session of ash, echoes, and unanswered questions.

In this session of Voxels & Valor, the party launches a decisive assault on Wyvern Tor before entering Neverwinter Wood to question Agatha the banshee. What follows is a lesson in force, restraint, and the power of a single respectful gesture.

Tension lingers after the Redbrand escape as Voxels & Valor unload spoils, confront suspicion, and face the undead at Old Owl Well. When Hamun Kost calls for parley, steel gives way to judgment, and the party stands at a crossroads with more than one road waiting.