Dragon Heist

A haunted tavern. A hidden hoard. A city of masks and motives.

Overview

Welcome to the Road to Waterdeep Arc of our Waterdeep story. This hub collects every recap, NPC, and handout in one place so you can follow the tale—or run your own.

Latest Recap

  • Session 32: Masks, Mercy, and the Monster

    What waits beneath a dusty wig shop in Waterdeep? Session 32 takes the party into a hidden classroom where assumptions are challenged, unlikely conversations unfold, and a lesson in necromancy ends in chaos when an undead student rises beyond anyone’s control.

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    Session 32: Masks, Mercy, and the Monster

Session Recaps

  • Why I Chose the Alexandrian Remix for Dragon Heist

    Why I Chose the Alexandrian Remix for Dragon Heist

    Why I chose Justin Alexander’s Alexandrian Remix for my Dragon Heist campaign, how it reshaped Waterdeep into a living city, and what it taught me about factions, player agency, and running a mixed-age table.

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  • Session 9: From the Mist, Home Again

    Session 9: From the Mist, Home Again

    Smoke-choked hallways. A coffin carried through collapsing rooms. A gift from the shadows. A homecoming months too late. Session 9 closes our Death House arc and turns our steps toward Waterdeep.

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  • Session 8: One Must Die!

    Session 8: One Must Die!

    Lorgoth falls, but Death House claims its first true victim. In this gripping recap, the party faces loss, grief, and the rising wrath of the house itself. The silence after the battle is only the beginning…

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  • Session 7: He Is the Ancient

    Session 7: He Is the Ancient

    The chant finally reveals its true words: “He is the Ancient. He is the Land.” Following that revelation, the party uncovers rotting chambers, undead cultists, a ritual altar demanding a living sacrifice, and the thirteen niches of the cult’s sanctum. As the refuse mound begins to move, Lorgoth the Decayer awakens — and the session…

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  • Durst Manor: Shadows & Sacrifice – Event Recap

    Durst Manor: Shadows & Sacrifice – Event Recap

    Catch up on the first six chapters of Durst Manor: Shadows & Sacrifice—a haunted prelude of mist, locked doors, ghostly encounters, and rising dread before Session 7: He Is the Ancient.

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  • Session 6: Into the Depths

    Session 6: Into the Depths

    The chanting grows louder. Shadows rise from the walls. And the house demands its sacrifice. Join us as the party fights through the penultimate horrors of Death House.

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  • Session 5: The Last Lullaby

    Session 5: The Last Lullaby

    A haunting chapter of the Death House arc: the truth of Rose and Thorn, the rise of the chanting below, and the party’s descent into the catacombs.

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  • Session 4: A Lullaby for the Dead

    Session 4: A Lullaby for the Dead

    The party explores the upper floors of Death House, uncovering haunting secrets, tamed brooms, disturbing spirits, and an unforgettable Nursery encounter. This session blends horror, humor, and kid-driven chaos in equal measure.

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  • Session 3: The Children in the Mist

    Session 3: The Children in the Mist

    Dragon Heist • Session 3 Recap • Durst Manor: Shadows & Sacrifice The Children in the Mist They survive their first fight. They find a body. They meet two frightened children in the road. And for the first time since arriving in Barovia… they step inside the house. The party follows two frightened children to

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  • Session 2: New Friends, Old Roads

    Session 2: New Friends, Old Roads

    The party wakes in a strange land, meets two new allies, and follows a fog-choked road toward an unknown town. Gates loom, soldiers march, and bandits strike from the mist.

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DM Commentary

Welcome to the Grand Game arc of our Waterdeep story. This hub collects every recap, NPC, and handout in one place so you can follow the tale—or run your own.

Ready for the Next Tale?

Catch the newest session recap or jump to a different arc.